DanielD

DanielD

Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). The time he doesn't spend on games is spent on music, books, or occasionally going outside.
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Case 05: The Court of Owls – Gotham Knights

After successfully figuring out who was leading the cult in Case 04: The Masquerade, we’ve got to help Detective Montoya collect some dirt on GCPD’s crooked cops. After putting a beatdown on some dirty detectives, we get a call from…

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Gotham Knights Mission 5.2 – Inside Gotham’s Walls

This mission starts after you receive a call from the Penguin, who desperately wants to speak with you. Upon entering the Iceberg Lounge, Mission 5.1 ends, and 5.2 begins. Once inside, head forward into the club, but ignore Penguin’s cries…

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Gotham Knights Mission 5.1 – Little Birds

With the League of Shadows and the Court of Owls at each other’s throats, the Knights are caught in the middle, trying to prevent Gotham from becoming a war zone. In this mission, you’ll help Detective Montoya collect evidence against…

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Gotham Knights Mission 3.2 – Chelsea Tunnel

Clues in a Court of Owl’s hideout have led the Knights to the Chelsea Tunnel, where the Court of Owls have prevented construction on the project from continuing. If you’ve just finished Mission 3.1 – The Key, you’ll be very…

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Case 03: In the Shadows – Gotham Knights

This is the case where we start to really figure out what’s going on in the darkest shadows of Gotham. In the previous case, we learned that the Court of Owls — once thought only a rumor — has been…

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Gotham Knights Mission 3.1 – The Key

In this mission, you’ll use the key you found in the Court of Owl’s hideout to continue investigating the shadowy organization. When this mission begins, you won’t have any Belfry-related chores to do, so you can immediately head out on…