Furious

Furious

If I'm not working or spending time with the family I'm probably gaming. Some of my favorite recent games I've played are Far Cry 5, World of Warcraft Classic, and 7 Days to Die.
Borderlands 3 Zane Build Guide

Borderlands 3 Zane Build – Cryo Killer

All of the playable vault hunters have their own skill sets that influence gameplay. Zane is no different, and for this build we will be focusing on his cryo and barrier support skills. You’ll be able to send out tons…

Borderlands 3 Fl4k Build Guide

Borderlands 3 Fl4K Build – High DPS

This FL4K build focuses on maximizing your damage per second (DPS). You’ll be able to put out maximum damage, with a ton of critical hits too. Overall, you should be cutting your way through the enemy like a knife through…

Fallout 4 Crafting Guide

Fallout 4 Crafting Guide

Fallout 4 has a detailed and sometimes complex crafting and settlement management system. When first trying these systems out they can be confusing, especially since Fallout 4 doesn’t do the greatest job of explaining everything. When you want to build…

Fallout 4 Institutionalized Guide

Fallout 4 Institutionalized Guide

This quest begins right after you finish the previous quest, The Molecular Level. You’ve built the teleporter and gained access to the Institute. Now it’s time to find your son, along with answers to all your burning questions. The Institute…

Fallout 4 The Molecular Level Guide

Fallout 4 The Molecular Level Guide

You’ve successfully faced your first Courser, and now have the key to entering the Institute! The Molecular Level starts right where Hunter/Hunted ended. Now you’ll have to get the chip you have secured from the Courser to the Memory Den…

Fallout 4 Hunter Hunted Guide

Fallout 4 Hunter/Hunted Guide

You’ve trekked through the heavily irradiated Glowing Sea to find Virgil, an escaped Institute scientist. Virgil has told you how to obtain access to the Institute. You’ll have to find an Institute Courser and kill it in order to gain…

Fallout 4 The Glowing Sea Guide

Fallout 4 The Glowing Sea Guide

The Glowing Sea quest begins right where you finished Dangerous Minds. Before embarking on this quest, make sure you have a lot of Rad-X and Radaway. The entire area you will be traveling is heavily irradiated. But be ready, there…

Fallout 4 Dangerous Minds Guide

Fallout 4 Dangerous Minds Guide

The quest picks up where the previous one, Reunions, ends. You will have talked to Piper in Diamond City. She will have told you about her research. With that, “Reunions” ends and “Dangerous Minds” begins. Finding Goodneighbor If you haven’t…

Fallout 4 Reunions Guide

Fallout 4 Reunions Guide

This quest begins immediately after the previous quest Getting a Clue‘. You should be in Diamond City. Find Dogmeat outside Kellog’s house, and allow him to sniff the cigar. Then follow your faithful canine companion as he tracks down Kellog.…