Helldivers 2 Weekly Report (3/16 to 3/22) – Terminid Control and Flying Bugs!

After numerous enormous successes against the Terminid threat, and a total stagnation of the Automaton menace, this war looks like it’ll be over by Liberty Day! Though our enemies are continuously evolving — most notably seen in the flying “Shrieker” Terminids — humanity, Super Earth, and their noble Helldivers are up to the task of keeping them at bay!

Seen the Galactic War Reports below for a daily summary of the progress of the war between March 16th and March 22nd:

Both the Eastern and Western fronts have seen Helldiver progress recently, with more occuring in the Eastern theatre against the Terminids. Now that Super Earth forces have activated the Terminid Defense System on the Barrier worlds, there is little stopping us from reconquering the territories owed to us. Still, all Helldivers are on alert, as the battle is not won until the last flag is raised.

After removing the Automatons from the Xzar Sector, the Automatons have pulled back to lick their wounds. While still in control of a number of planets, including the dreaded Malevelon Creek, there has been very little movement either way in the dreaded quagmire of the Western campaign.

Helldivers began the week by cleansing the Barrier Planets in the Umlaut Sector of the Terminid Scourge forever, activating the Terminid Defense System in order to clear them out of their hiding holes and eliminate them forever (with both minimal and acceptable damage to local ecologies).

Now, Helldivers move in to Terminid Space to secure their biomass and planets, in order to render the bug threat inert as quickly as possible.

The following updates were released during this week:


  • Balanced and adjusted spawn rates for the various planet hazards including tremors, meteor showers, volcanic activity, fire tornados, and ion storms. Hazards should now spawn less frequently during missions.
  • Meteor Shower has received the following changes in addition to reduced spawn rate:
  • Reduced explosion radius
  • Reduced meteor damage slightly
  • Reduced meteor velocity slightly
  • Meteor color has been changed slightly to try and make it easier to spot.
  • Volcanic Activity has received the following changes in addition to reduced spawn rate:
  • Reduced explosion radius
  • Reduced rock velocity slightly
  • Lighting on Fenrir III has been adjusted to be a bit less bright to improve visibility during meteor showers


  • Reduced incidents of patrols spawning on players.
  • Exosuit no longer destroys itself when firing a missile while turning .
  • Exosuit retains its melee functionality, even when damaged.

Crash Fixes for the following scenarios

  • When ALT+Tabbing in fullscreen mode
  • After changing voice over language
  • PS5 boot issue
  • Using a stim inside of an Exosuit while wielding a grenade
  • When joining an ongoing mission
  • When idling on the title screen
  • Shots from arc-based weapons, such as ‘Blitzer’ shotgun and ‘AC-8 Arc Thrower’ stratagem now count towards “Shots fired” and “Shots hit” stats.
  • Fixed network desync issue with downed Automaton dropships.
  • Fixed Elgato Stream Deck Foot Pedal support.

After a week of triumph and success, Super Earth is looking primed to fully retake the galaxy from the wicked enemies of Managed Democracy. We will see what the coming weeks have in store, but Super Earth recommends citizen prepare for imminent victory. Hoorah!

If you want to keep up to date with the 2nd Galactic War, you can do so on our main War Report Page here.

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Graves is an avid writer, web designer, and gamer, with more ideas than he could hope to achieve in a lifetime. But, armed with a mug of coffee and an overactive imagination, he'll try. When he isn't working on a creative project, he is painting miniatures, reading cheesy sci-fi novels, or making music.

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