Rob Webb

Rob Webb

I was born in Oxford in 1998 and have been gaming for almost my entire life. I want to see this industry evolve as a storytelling medium and deliver experiences that stay with people. Interactivity is a narrative device that only games can employ, and I'm looking forward to seeing where it can take us.
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The Decline of Split-screen Multiplayer

Split-screen multiplayer is remembered fondly for a reason. Being able to play against your friends was a major reason for their success. Many of the games we now herald as “classics” were built on this idea. Games like Super Mario…

Starr Mazer DSP Featured 1

Starr Mazer DSP – Early Access Review

Starr Mazer DSP (Imagos Softworks and Pixeljam) is a love letter to the shoot ’em ups of yesteryear, drawing inspiration from classics such as R-Type, Image Fight and Darius but a few with rogue-like elements mixed in. Fans of the…

Dark Souls Retrospective

Dark Souls – A Look Back

With the release of the first Dark Souls 3 DLC just around the corner I thought it might be a good time to take a look back and really try to get to the bottom of what it is we…

Darkest Dungeon: Dungeon Crawler Review

Darkest Dungeon is a side-scrolling, fantasy rogue-lite RPG by Red Hook Studios that asks an interesting question. What would dungeon crawling really do to a person? Could you really hold onto your sanity in the face of the horrors that…