No Steps Back and the Barbarossa update introduced a new way to specialize your military with the Officer Corps. This powerful tool allows you to manage your high command, generals, and doctrines in one location. The main benefit of the officer corps, however, is the introduction of spirits.
Spirits are potent boosts that you can apply to each branch of your military in exchange for Army Experience. Keep in mind when selecting a spirit that you can only have one of each type active at once.
Army Command
Here you will manage your Chief of Army, land doctrine, and your army spirits. Army section gives you a unique option over the other military branches — the ability to select a preferred tactic. Selecting a preferred tactic increases the chance it will appear in combat by 25%. Army spirits are divided into three sections, each providing boosts to different aspects of the army.
Spirits in this section will provide bonuses to your army officers. They each cost 20 Army Experience to activate.
Spirit
Effects
Requirements
Academy Scholarships
Army Leader Cost: -30% Starting Army Leader Level: +1 Commander as Advisor cost: -75% New officers have no personality traits when hired
Ideology:Communist
Best of the Best
Starting Army Leader Level: +2 Army Intelligence to others: -5% New officers have no personality traits when hired
Ideology:Democratic
Bold Attack
Officers have a 50% chance to gain +1 Attack on level up
None
Embrace the Future
New officers have a 50% chance to start with the Armor Officer Trait Panzer Leader trait XP gain: +20%
Doctrine:Mobile Warfare
Engineering Schools
New officers have a 50% chance to start with the Engineer Officer trait. Engineer trait XP gain: +20% Fortress Buster and Scavenger trait XP gain: +10%
Doctrine:Superior Firepower
Inventive Leadership
Trickster, Commando, Naval Invader trait XP gain: +20% New Officers: 50% chance to begin with one of Trickster, Commando, or Naval Invader
None
Meticulous Preparation
Officers have a 50% chance to gain +1 Planning and Logistics on level up
None
Political Loyalty
Military Leader Cost: -50% Party Popularity Stability: +15% New officers start with either the Politically Connected or the Media Personality trait.
Ideology:Fascist or Non-Aligned
Tenacious Defense
Officers have a 50% chance to gain +1 Defense on level up.
None
The Queen of Battle
New officers have a 50% chance to start with the Infantry Officer trait. Infantry Leader trait XP gain: +20%
Doctrine:Mass Assault
Theatre Training
New Officers: 50% chance to start with either the Brilliant Strategist or Inflexible Strategist trait. All terrain traits XP gain: +20%
Doctrine:Grand Battle Plan
This spirit has a selection of battalion bonuses and miscellaneous enhancements for your army. It costs 35 Army Experience to activate one.
Spirit
Effects
Requirements
Professional Officer Corps
Army Experience: +5% Daily Command Power: +0.20 Land Doctrines Cost -5%
None
Proper Heritage
Supply Penalties on Cored Territory: -20% Cavalry Attack: +5% Cavalry Unit Design Cost: -100%
None
Elevated Engineering Corps
Entrenchment Speed: +10% Railway Gun Bombardment: +5% Engineer Company Unit Design Cost: -100% Engineer Trait XP GainL +25%
Army Experience Gain: +25% Army Advisor Cost: -50%
Ideology:Democratic
Ideological Loyalty
Weekly Manpower: +500 Encirclement penalty: -20%
Ideology:Communist
State serves the Military
Political Power: +10% Conscription Laws Cost: -25%
Ideology:Fascist
Tip of the Spear
Naval Invasion Capacity: +10 Extra Paratrooper and Marine Supply Grace: +24 Hours Naval Invasion Planning: +20% Marine, Mountaineer, and Paratroop Unit Design Cost: -100%
Doctrine:Grand Battle Plan
Overwhelming Firepower
Artillery experience gain from combat: +10% Support, Line, and Motorized Artillery Unit Design Cost: -100% Infantry Unit Design Cost: -100% All Self-Propelled Artillery, besides modern, Unit Design Cost: -100%
Doctrine:Superior Firepower
Bayonet Strength
Infantry experience gain from combat: +10% Infantry Unit Design Cost: −100% Motorized and Mechanized Infantry Unit Design Cost: -100%
Doctrine:Mass Assault
Motorization Drive
Motorized and Mechanized experience gain from combat: +10% All Tank Unit Design Cost: -100% Motorized and Mechanized Infantry Unit Design Cost: -100%
Doctrine:Mobile Warfare
Spirits of Division Command offer boosts to your battle stats and increase the chance of using specific tactics. Each spirit costs 50 Army Experience to activate.
Spirit
Effects
Requirements
Static Warfare
Entrenchment speed: +10% Max Entrenchment: +10% Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
None
Flexible Organization
Divisions speed: +5% Organization Loss when Moving: -15% Preferred Tactics Selection cost: −15
None
Aggressive Reconnaissance
Reconnaissance: +15% Intel from combat: +15% Chance of Infiltration Assault Tactic: +100%
None
Reserve Officers
Division training time: -15% Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
None
Victory or Death
Organization loss when below 25%: -15% Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
None
Logistical Focus
Supply Consumption: -5% Navy/Air Fuel Consumption: -5% Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
Doctrine:Grand Battleplan
Smoke and Fire
Breakthrough: +5% Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
Doctrine:Superior Firepower
Operational Reserves
HP: +10% Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
Doctrine:Mass Assault
Maneuver Warfare
Divisions Speed: +5% Coordination: +5% Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
Doctrine:Mobile Warfare
Naval Command
This section lets you manage your Chief of Navy, naval doctrine, and three naval spirits. Similar to the army spirits, the naval spirits are divided into three sections, designed to enhance different aspects of your navy.
Retreat Decision Chance: -5% Critical Hit Chance: +15%
None
Bureau of Ordnance
Torpedo Hit Chance: -10%
Country:United States
Decisive Battle
Naval Hit Chance: +10% Retreat Decision Chance: -10% Fleet Speed while Retreating: -10% Torpedo hit Chance: +10%
Doctrine:Fleet in Being
Surface Raiders
Retreat Decision Chance: +10% Fleet Speed while Retreating: +10% Screening Bonus with only capital ships: +20%
Doctrine:Trade Interdiction
Surprise Attacks
Retreat chance after initial combat: +10% Retreat speed after initial combat: +10%
Doctrine:Base Strike
Air Force Command
Last but not least, we have the Air Force section of the officer corps. As you might expect, here you can manage your Chief of Air Force, air doctrine, and your air force spirits. Unlike the other sections, however, you only get two spirits to choose from here.
This category of spirits is focused on researching and designing new aircraft. They cost 50 Air Experience to enable.
Spirit
Effects
Requirements
Independent Air Force
Air Advisor Cost: -75%
None
Industry Liaisons
Light, Medium, Heavy, and Naval Aircraft Research Speed: +15%
None
Effective Training Programs
Air Wing Training Experience: +25%
None
Branch Independence Spirit
Air Experience Daily Gain: +0.1 Airforce Intelligence to others: -5%
None
Air Crew Surveys
Air Accidents Chance: -25% Air Doctrine Cost:-15%
None
Industrial Destruction
Heavy Aircraft Research Speed: +5% Strategic Bomber and Jet Strategic Bomber Design Cost: -75%
Doctrine:Strategic Destruction
Dive Bombing
Close Air Support Research Speed: +5% Close Air Support Design Cost: -75% Carrier Close Air Support Design Cost: -75%
Doctrine:Battlefield Support
Material Destruction
Tactical Bomber Research Speed: +5% Tactical Bomber and Jet Tactical Bomber Design Cost: -75%
Doctrine:Operational Integrity
These spirits provide general bonuses to your air force. Each one of these also costs 50 Air Experience to activate.
Spirit
Effects
Requirements
Battlefield Air Interdiction
Escort Efficiency: +5% Ground Attack: +5%
None
Veteran Air Instructors
Air Wing Experience loss when defeated: -25%
None
Centralized Control
Fighter Detection: +10% Air Mission Efficiency: +10%
None
Home Defense
Air home defense: +10%
None
Air Power Projection
Air power projection: +10%
None
CAG Night Fighting
Carrier night penalty reduction: +33%
Country:United Kingdom
Steel Wings, Steel Hearts
Untrained Pilot Penalty: -33%
Ideology:Communist
Total Devastation
Strategic Bombing: +10%
Doctrine:Strategic Destruction
Continuous Strike
Air Support Mission Efficiency: +25%
Doctrine:Battlefield Support
Massed Strike
Air Superiority: +5%
Doctrine:Operational Integrity
The officer corps provides a great quality-of-life feature for managing the direction of your military in a single location, and spirits are a powerful tool to add to your arsenal while preparing for war. Optimizing spirits to fit your goals and military composition can give you an important edge in Hearts of Iron IV.
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Lucky Boop
Strategy game enthusiast, especially Paradox titles and the Civilization series. Whenever he's not writing he spends his time watching sports, enjoying coffee, or studying history.