DanielD

DanielD

Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). The time he doesn't spend on games is spent on music, books, or occasionally going outside.
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Latest Going Medieval Update Testable July 19th

After nearly a month of no news, developer Foxy Voxel has finally broken their radio silence with a very welcome update. The small team was apparently surprised by the game’s success, and have been spending most of their time focusing…

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Radio Viscera Review – Party Like It’s 1999

When judging a game, or any piece of media, I’ve often struggled with whether or not the way in which it was created matters. If someone shows me a regular old 3 bedroom house, I’m not going to start gushing…

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Boomerang X Review – You Boome-rang?

Someone over at Devolver must really like first-person platformers. Hot on the heels of whip-swinging temple runner Phantom Abyss comes developer DANG’s Boomerang X, another game in which the player must frenetically fling themselves around the level in order to…

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Valheim’s Monsters Will Now Prioritize Players Again

The 1st of the month brought Patch 0.156.2 to Valheim, which has some of the briefest patch notes I’ve ever seen: AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them &…

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EIP Gaming Giveaways – July Edition

The Steam Summer Sale might have drained your wallet, but fear not! EIP.gg will be giving away a free Steam game every weekend this month through our Discord channel. To enter, simply go to the #giveaways channel on the EIP Gaming Discord…

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Diablo IV Artists Give a Peek at Customization and More

The most recent Quarterly Update for Diablo IV focused on the game’s character art, and featured three members of the DIV art team showcasing features and explaining their design processes. Art Director John Mueller talked about their goal with Diablo…

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Tips and Tricks – Dead by Daylight

Dead by Daylight is a relatively simple game to pick up and play, but you could also play for 500 hours and still not know everything there is to know. In this guide, I’ve tried to share some of things…

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Developer Interview – Soul Searching in Death’s Door

Acid Nerve Designer/Programmer Mark Foster was kind enough to answer a few questions about their upcoming Action-Adventure game Death’s Door, in which you play a little crow tasked with collecting some big souls. You can read about our first impressions…