Best Weapons for Recluse – Elden Ring: Nightreign

When considering weapon options for Recluse, your priorities are different compared to all other Nightfarers. Instead of damage, status ailments, and movesets, your main goal is to have access to attacks that deal elemental damage. That is Magic, Fire, Lightning, and Holy.

On each Recluse run you ideally want a reliable way to hit your foes with at least three of these elements. Luckily, Recluse’s attribute scaling makes her equally good at using sorceries and incantations. And thanks to her passive, you won’t need to worry about running out of FP. This gives you a lot of options for what to use.

Weapon Archetype: Dual Wielding, Glintstone Staff, Sacred Seal, Bow with Holy or Lightning damage

Recluse’s gameplay revolves around applying affinity residues to enemies, then collecting them to create powerful spells through her Magic Cocktail skill. You can learn more about this in our How to Play Recluse guide. Since she has two hands, and staffs and seals have two spells each, there’s no reason not to dual-wield with Recluse. Holding a magic weapon in each hand gives you immediate access to 4 spells. Theoretically this can cover all the elements Recluse uses for her Cocktails.

In reality, it can be very hard to find the perfect spell combination. Especially since good Lightning and Holy spells seem very rare in Nightreign. Instead, you can dedicate one of your hands to a bow enchanted with Lightning or Holy damage. You generally find these in locations marked with the corresponding elemental icon. With how common Fire and Magic spells are, once you find a bow like that, you’ll wield three elements and have easy access to some of Recluse’s most powerful Magic Cocktails. Melee weapons can also have these elemental enchantments, but as Recluse isn’t made for melee combat, you really want a bow there.

elden ring nightreign recluse best weapons elements map

With spellcasting implements, another wrinkle is that the spells they have are often randomized. They have their baseline spells you can see in the Training Grounds that give you a general idea of what to expect, but during an expedition, these spells are frequently reshuffled. This usually happens with the heavy attack spells, so at least the light ones are more deterministic.

With all that in mind, here are some great weapons you can use as Recluse:

Rank
Icon
Name
Base Rarity
Base Affinity/Spells
Ideal Changes
S
weapon 168
Erdtree Bow
Epic
Holy
None
S
weapon 240
Any Holy or Lightning Bow
Any
Holy/Lightning
Upgrade to Rare/Epic*
A
weapons 105
Azur’s Glintstone Staff
Epic
Comet Azur
Glintstone Arc
None
A
weapons 078
Staff of the Guilty
Rare
Briars of Punishment
Glintstone Arc
Upgrade to Epic*
A
weapons 042
Godslayer’s Seal
Rare
Black Flame
Catch Flame
Upgrade to Epic*
A
weapons 024
Gravel Stone Seal
Rare
Lightning Spear
Catch Flame
Upgrade to Epic*
A
weapons 104
Golden Order Seal
Epic
Discuss of Light
Catch Flame
None
B
weapons 088
Gelmir Glintstone Staff
Rare
Magma Shot
Glintstone Arc
Upgrade to Epic*

*Rare upgrade requires Smithing Stone [1], Epic needs Smithing Stone [2]

As Recluse, you want to have access to a wide array of spells you can pick depending on the encounter, so don’t hesitate to fill your equipment slots out with staffs and seals. The more versatile your spell pool, the better.

Note: Gelmir Glintstone Staff is not particularly outstanding, but it gives you access to Fire and Magic attacks on the same weapon, making it a convenient option.

  • Black Flame
  • Lightning Spear
  • Discuss of Light
  • Briars of Punishment
  • Comet Azur

Spells that deal Magic damage are incredibly common, and in fact the basic Glintstone Pebble is a great spell that can output some impressive DPS for a low FP cost. You just might want to cast it with a better staff than your starting one. The other elements deserve some further explanation.

Your best Fire-element spell. It deals respectable base damage, has good range for a Fire spell, and leaves your target burning for a few seconds with damage based on its max HP.

A Souls classic. Good range, good damage, can be charged for even more damage. The staple of jolly cooperation.

A convenient way to apply Holy residue. Doesn’t cost a lot of FP, passes through targets and hits them twice.

This spell is an outlier in that it doesn’t apply any affinity residues. However, it has a very strong Blood Loss effect, which is good against almost any enemy. Just be aware that this spell damages you as you cast it.

One of the most impressive-looking spells in the game. A big beam that deals a lot of damage but continuously drains your FP. When playing as Recluse, you can cast her Magic/Holy Cocktail to create an area where spells don’t cost any FP. This will let you deliver some proper damage with Comet Azur.

Best:

  • Improved Spell Casting Speed
  • Less Likely to Be Targeted
  • Improved Dodging
  • Improved Sorceries
  • Improved Incantations

Secondary Options:

  • Improved Charged Sorceries
  • Improved Charged Incantations
  • Reduced Spell FP Cost
  • Reduced Spell & Incantation FP Cost
  • Damage Negation Up While Casting Spells
  • Improved Ranged Weapon Attacks – if using a bow

A lot of spells, and more importantly Magic Cocktails, have pretty long casting animations. As Recluse, you really want to have some breathing room to work your magic. Because of that, passives that increase your casting speed, make you less likely to be targeted and more evasive are at the top of our priority list. And then, you always want more damage, so that should be self-explanatory.

Passives that lower FP costs are merely nice to have because of Recluse’s passive ability that allows you to regain a decent chunk of FP when you use your active skill. And if you have a bow that deals elemental damage but doesn’t cost any FP to shoot, you essentially have infinite FP. Still, having lower costs can be nice for spells like Comet Azur.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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