How to Use Recluse’s Magic Cocktail Spells – Elden Ring: Nightreign

Recluse’s Magic Cocktail skill is without a doubt the most complicated Nightfarer ability in the game. This single skill grants you access to a total of 14 new spells you can combine and use on the fly. This guide will set you on the path of a master of mixology and help you better understand how to use Magic Cocktail and the spells it lets you cast.

Whenever your enemies or allies are damaged with elemental damage (Fire, Magic, Lightning, Holy), Recluse can use her active skill (Y+RB or its other control scheme equivalent) to absorb this so-called affinity residue. Thanks to her passive ability, this restores some of her FP. It also fills one of the orbs on her Character Skill gauge.

elden ring nightreign magic cocktail affinity orbs

When you collect three affinity residues, pressing Y+RB will instead cast a spell. This spell is determined by the elements of the residues you’ve collected. Magic Cocktail spells don’t cost any FP and can and should be freely cast whenever you have them ready.

When a target has an affinity residue, you’ll see two curved lines on their model. These lines tell you the element of the residue. The lines surround the lock-on indicator on the target, but you don’t actually need to be locked on to absorb a residue. Just being reasonably close is enough. Combining residues of different elements creates new Magic Cocktail spells. You don’t need to worry about the order of residues, just their elements.

  • Blue Residue – Magic
  • Orange Residue – Holy
  • Yellow Residue – Lightning
  • Red Residue – Fire

There’s a total of 14 Magic Cocktail spells. You’ll find them all listed below along with their official in-game descriptions.

Icon
Name
Combination(s)
Effect
revenant pure magic icon
Pure Magic
revenant magic iconrevenant magic iconrevenant magic icon
Enwreathe an enemy in magic that deals damage for some time, encircling and attacking the target.
revenant pure fire icon
Pure Fire
revenant fire iconrevenant fire iconrevenant fire icon
Throw a whirlwind of flame. Flame spreads across a small area upon contact, and burns for some time.
revenant pure lightning icon
Pure Lightning
revenant lightning iconrevenant lightning iconrevenant lightning icon
Enwreathe oneself in lightning, bolstering dodging actions.
revenant pure holy icon
Pure Holy
revenant holy iconrevenant holy iconrevenant holy icon
Enwreathe oneself in holy light, bolstering poise and increasing damage negation.
revenant magic fire icon
Magic/Fire
revenant magic iconrevenant magic iconrevenant fire icon
revenant fire iconrevenant fire iconrevenant magic icon
Launch a wraith flame that pursues enemies.
revenant magic lightning icon
Magic/Lightning
revenant magic iconrevenant magic iconrevenant lightning icon
revenant lightning iconrevenant lightning iconrevenant magic icon
Execute broad forward slash with magic blade. Hold to move with sword drawn.
revenant magic holy icon
Magic/Holy
revenant magic iconrevenant magic iconrevenant holy icon
revenant holy iconrevenant holy iconrevenant magic icon
Cover nearby area with a magic veil, fully conserving FP for self and allies for some time.
revenant fire lightning icon
Fire/Lightning
revenant fire iconrevenant fire iconrevenant lightning icon
revenant lightning iconrevenant lightning iconrevenant fire icon
Become fireball and barrel forward, raining lightning on nearby foes.
revenant fire holy icon
Fire/Holy
revenant fire iconrevenant fire iconrevenant holy icon
revenant holy iconrevenant holy iconrevenant fire icon
Raise a torch to increase your allies’ maximum HP and lower the maximum HP of your enemies. It also reduces status ailment gauges for your allies
revenant lightning holy icon
Lightning/Holy
revenant lightning iconrevenant lightning iconrevenant holy icon
revenant holy iconrevenant holy iconrevenant lightning icon
Weave a layer of lightning that parries enemy attacks for a short time.
revenant magic fire lightning
Magic/Fire/Lightning
revenant magic iconrevenant fire iconrevenant lightning icon
Conjure frontwards exploding gravity orb. Gravity orb pulls enemies inward, expands, and explodes, inflicting heavy damage.
revenant magic fire holy
Magic/Fire/Holy
revenant magic iconrevenant fire iconrevenant holy icon
Spew a mixed affinity breath that inflicts damage upon enemies, and restores HP and FP of allies with contact.
revenant fire lightning holy
Fire/Lightning/Holy
revenant fire iconrevenant lightning iconrevenant holy icon
Create lightning rod and thrust forward into terrain. White lightning strikes rod after a short delay.
revenant magic lightning holy
Magic/Lightning/Holy
revenant magic iconrevenant lightning iconrevenant holy icon
Create cold storm with area of effect and retreat inside ice block, gaining invulnerability.

The most basic Cocktail spell you’ll be able to cast at the very start of an expedition. Deals minor damage multiple times, interrupting smaller enemies. Its multiple Magic damage applications make it a good a mana battery. Simply collect the residues it leaves behind to restore a lot of FP.

A simple area of effect spell. Deals Fire damage and leaves behind a burning surface that deals continuous damage to all enemies caught inside it.

This spell’s description undersells how good it makes you at dodging. If you have access to it, try to always be under its effects during tough fights. It will greatly increase your survivability.

While it may be tempting to increase your survivability through this spell, at the end of the day, Recluse is still a fragile character. You really don’t want to be tanking damage with her. The poise increase, however, can help you get some of your longer-casting spells out without interruptions.

A spell very similar to Pure Magic in how it works. Only instead of Magic, it deals Fire damage. It’s also great at restoring your FP, while filling you up on Fire residues.

This spell’s description suggests a melee magic blade attack. In reality, it sends out this blade really far. It has more range than most of your regular spells. This makes it a great dual-element damage option.

This Cocktail creates an area around you inside which spells and weapon arts don’t consume FP. It doesn’t last too long, but you can still get some use out of it if you have access to spells like Comet Azur.

With how some of the enemies in Nightreign like to zip around their arenas, you can never have too much mobility. This Cocktail spell gives you another way to get around – as a fiery projectile that strikes everything around it with lightning.

A situational spell that can save your entire expedition if used at the right moment. Its key benefit is lowering your team’s status ailment bars. When fighting against tough enemies that apply things like Sleep or Death, this Cocktail will be very valuable.

A questionable spell that can be very cool when you use it right. It can defend you from an enemy onslaught and briefly turn you into a parry master. But since a much better way to deal with attacks is to just not be there, and you actually need to spend some time casting this Cocktail, it’s not the best way to utilize your residues.

This is a great way to deal with a strong enemy surrounded by smaller minions. The gravity effect will pull the small enemies in, while delivering a strong punch to the big boss.

A fire breath Cocktail that expands forward in a wide cone. It deals respectable damage to enemies in medium range, while restoring HP and FP for your allies caught in its area. Basically, a spell that does everything all at once.

Cover an area with lightning stakes, then strike all enemies inside. This is a great area effect spell, provided you can keep the enemies inside while it activates.

The damage portion of this spell isn’t too impressive for a triple-element Cocktail. It does, however, encase you in a block of ice, making you completely invulnerable for its duration. Considering how many heavy-hitting and hard to avoid attacks some enemies have, this is a great way to save yourself when you get caught off-guard.

Share this article:
Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

Articles: 249
Subscribe
Notify of
guest

0 Comments
Most Voted
Newest Oldest
Inline Feedbacks
View all comments