Gaming Reviews

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Battlerite F2P review

Around one and a half year ago Battlerite, developed by Stunlock Studios (the creators of Bloodline Champions), got its initial Early Access release and received a lot of praise but didn’t see too many players. Just a few weeks ago…

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Outcast: Second Contact PS4 Review

Outcast: Second Contact is a third-person open-world action adventure game available from retail stores and for download from the PlayStation Store for the PS4. Outcast originally released on August 31st 1999 at a time when it pushed even the highest…

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Star Wars Battlefront II PS4 Review

Star Wars Battlefront II is a third-person and first-person action adventure game available from retail stores and for download from the PlayStation Store for the PS4. Star Wars originated in 1977 upon the release of the first Star Wars film…

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Hexopods Top-Down Arena Shooter Review

Hexopods is a top-down arena shooter made by a single Game design student, Spyboy. As a one-man game, from someone without years of experience, and as a fellow game design student I was interested to see how the game is.…

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Broken Sword 5: The Serpent’s Curse PS4 Review

Broken Sword 5: The Serpent’s Curse is a point and click adventure game available for download from the PlayStation Store for the PS Vita and is now making its debut on PS4 available for download from the PlayStation Store and…

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LEGO Marvel Super Heroes 2 PS4 Review

LEGO Marvel Super Heroes 2 is an action adventure platform game available from retail stores and for download from the PlayStation Store for the PS4. Marvel’s superheroes have been progressively introduced over the decades as Marvel Comics began in 1939…

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American Angst Text-based Adventure Game Review

Text-based adventure games are one of the earliest forms of game I can ever remember playing. Mind you, back then having any kind of animated graphics was nigh-on impossible, and even large pixellated images took up way too much of…

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OCMO iOS Review

With their debut game, Team Ocmo tried so very hard to solve the problem of mobile gaming. It’s the problem that’s existed since smartphones came to dominate with the iPhone: how do you create platformer-precise controls on a device with…