Helldivers 2 Weekly Report (2/17 to 2/23) – Shipping Delays End

Continuous server difficulties have prevented hundreds of thousands of Helldivers from shipping to the front… Until now! A series of updates over the last week have ended by finally raising the server cap of the game, essentially ending the “server capacity” epidemic. Just in time, too, as the Automatons force Super Earth territories to defend themselves and the bugs are pushed to new and more terrifying frontiers.


Seen the Galactic War Reports below for a daily summary of the progress of the war between February 24th and March 1st:

Server issues have prevented hundreds of thousands of the Helldivers from effectively mobilizing, and it couldn’t happen at a worse time. While Super Earth struggles to gather its forces, the Automatons have taken advantage of this weakness and have pressed the attack! As such, Super Earth has delivered an order to defend planets under Automaton Attack. It hopes to defend at least 8 planets in the next few weeks as the automaton offensive rages.

For Helldivers unaware, a successful “Defend Campaign” is one in which an entire planet is able to muster 100% of its defense and remove the enemies from the planet before the planet falls to the anti-freedom forces.

However, all is not lost: this week ended by finally raising the server cap, allowing the long shipment queues of Helldivers to end and raising the effective battle force capacity to 700,000 active Helldivers across both PC and PlayStation 5. This should enable the forces of Super Earth to repel the horrific bugs and bots alike!

The Automatons have begun waging an offensive war, pushing out in back-and-forth battles for Super Earth territory. This has caused the Helldivers to mobilize defensively, while still maintaining offensive lines on planets like Malevelon Creek. This has caused the region to cascade into a slugging match, with Automaton and Super Earth forces losing planets only to gain them back again the next day. Thankfully, the hearty resilience of the Helldivers will outlast the rusty metal of the bots.

Great progress has been made against the Terminids, as Helldiver forces managed to push the bugs out of three of the four planets in the Umlaut Sector, leaving only Errata Prime remaining to be conquered there. This has enabled the universe’s most democratic army to push into the Mirin and Draco sectors, where new, hostile fronts await.

Super Earth officials expect the bug menace to be forced into the quarantine zone within a month.

The following updates were released during this week:

STABILITY/CRASHES

  • Fixed a crash during extraction cutscene relating to text to speech.
  • Fixed a crash happening during extraction in search and destroy missions after consecutive multiplayer missions.
  • Fixed a crash when getting disconnected during the joining cutscene.
  • Fixed a crash while shooting from the ‘SMG-37 Defender’ in ADS mode.
  • Fixed a crash that rarely occurs relating to surface data for footstep effects.
  • Fixed a rare crash relating to identical particle effects playing.
  • Fixed a crash that could occur in relation to accepting an invite.

MATCHMAKING

  • Fixed an issue that caused us to send invalid data to multiplayer services.
  • Improved lobby sorting to increase chance of connectivity.

BALANCE & OTHER FIXES

  • Defend event difficulty has been reduced.
  • Fix for Suicide, Impossible and Helldive missions being too easy.
  • Eradicate mission difficulty Increased.
  • Eradicate mission timer has been increased to 15 minutes. 
  • Updated Mission End screen to display Experience and Requisition multiplier.
  • Issue where multiple of the same stratagems could be brought to a mission has been resolved.
  • Fixed crash when replicating ragdoll momentum.
  • Fixed crash when replicating destructions.
  • Fixed crash when displaying the mission end rewards.
  • Resolved a 100% block issue for quickplay matchmaking on PC.
  • Tuned extract civilian mission difficulty.
  • Improved the way that we handle platform authentication to avoid things like the black screen issue at startup.
  • Improvements to our client > backend communication for better backend performance.
  • Implemented an automatic retry mechanism to quickplay.
  • Added proper login error message for error “10002038.”
  • Fixed multiple crashes triggered when joining other players’ ships.
  • Fixed crash triggered when exiting ADS.
  • Fixed crash triggered when players leave a session while bombardments are active.
  • Fixed issue where online missions in Galactic War Map were unselectable.
  • Fixed issue with GameGuard and Steam’s “verify integrity” step.
  • Fixed issue with GameGuard and the Windows firewall.
  • Fixed issue preventing access to Ship Management panel.
  • Fixed issue causing players to get stuck in the defrosting or in the ship intro cinematic
  • Fixed crash triggered when the process of buying Super Credits fails.
  • Fixed crash triggered after consecutive quickplay attempts.
  • Implemented a functionality that will kick players who remain idle for 15 minutes back to the title screen.
  • We have raised the server cap!
  • Fixed issue where some players would get stuck in cinematics for an extended period of time.

The Ministry of Truth would like to celebrate all previously-delayed Helldivers for their patience; we know how hard it can be to not fight and die for your country. Your bravery, commitment, and patriotism has finally been rewarded; now, you can finally fight more war!

If you want to keep up to date with the 2nd Galactic War, you can do so on our main War Report Page here.

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Graves
Graves

Graves is an avid writer, web designer, and gamer, with more ideas than he could hope to achieve in a lifetime. But, armed with a mug of coffee and an overactive imagination, he'll try. When he isn't working on a creative project, he is painting miniatures, reading cheesy sci-fi novels, or making music.

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