Imagine what would happen if you took some World of Warcraft gnomes, strapped heavy weaponry to them and threw them into a Gauntlet style environment. Well don’t bother, because Witch Beam has already done it, in the form of their arcade style twin-stick shooter Assault Android Cactus for PlayStation 4, PC, Wii U and PS Vita.
Having trouble picturing it? Well, this trailer will show you what I mean.
Assault Android Cactus throws end endless riot of enemies and dynamic environments to survive in, and the only way you’re going to win is by firing like a lunatic at everything that moves.
Gamers can immerse themselves in single player or team up with friends in four-player local co-op.
Assault Android Cactus is in Early Access and available now on Steam for Windows, Mac and Linux for $14.99 USD.
Assault Android Cactus, an Arcade Style Twin-Stick Shooter, Releasing on PlayStation 4, PC, Wii U, PS Vita this Summer
Prepare for intense instant-action this summer when Witch Beam delivers their arcade style twin-stick shooter, Assault Android Cactus to the PlayStation 4, PC, Wii U and PS Vita.
Set in a vivid sci-fi universe, Assault Android Cactus requires players to be ready for anything, with dynamic levels that continuously introduce new elements. Players traverse environments that contract, expand and fall out from beneath their feet while fighting waves of enemies that leap, climb and tumble relentlessly into the action.
To survive the evolving landscape, players must think fast and keep a hailstorm of bullets flying with one of eight playable androids, each with their own unique primary and secondary weapons. Players can save the galaxy in single-player or team up with friends in four-player local co-op, supported across every game mode by scaling the intensity to match the number of players.
Assault Android Cactus gameplay is influenced by classic arcade shoot ’em ups and the gorgeous art style takes inspiration from the colorful visuals of the Dreamcast era. The three industry veterans at Witch Beam also draw upon their individual experiences working on titles as diverse as: L.A. Noire, Alien Isolation, Need for Speed and Hand of Fate.
“The three of us have a background working at major games studios, Jeff even received a BAFTA for his incredible soundtrack work but we’ve never created something that was truly ours,” Sanatana Mishra, designer, Witch Beam, explains. “Assault Android Cactus is our opportunity to create something we are genuinely passionate about, drawing on the combined wisdom of our varied development history.”
About Witch Beam
Witch Beam is a three person Brisbane-based Australian indie developer. The studio is comprised of industry veterans whose resumes cite BAFTA and GDC awards for work on titles including L.A. Noire, Alien Isolation, Need for Speed and Hand of Fate.
Witch Beam strives to develop substantial experiences with gameplay that focuses on mastering select elements and polished production.
Jim Franklin is a freelance writer, living in Derby UK with his wife and his player 3. When time allows he likes nothing more than losing himself in a multi-hour gaming session. He likes most games and will play anything but prefers MMO's, and sandbox RPG's.