Ryan Shields

Ryan Shields

A young, thoughtful, amateur ludologist, who enjoys philosophy and what philosophy can teach us about gaming. Whether it's Aristotle and the latest RPG release or Lyotard and the future of VR, I'm eager to see how and what video games today assist us into living well together.
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What’s In A Story: The Function of a World

Two weeks ago I deviated from my game development series and began a mini-series on what goes into a story. In the first article of this mini-series, I distinguished between story and plot, outlining the nature and purpose of storytelling.…

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Violence & Beauty: Reframing A Violent Debate

In July 2012, during a midnight showing of The Dark Knight Rises, James Holmes shot up a theatre in Aurora, Colorado, killing 12 and injuring 70. Adam Lanza shot and killed 28 people-approximately 18 children and 10 adults-at Sandy Hook…

writing

How Games Are Made: What’s In A Story

Back in February I wrote an article on how games are made. The article, I hope, delineated how most games are made. In this article, and, perhaps, future articles, I will go into more depth on the first step in…

VR Headset

Immersion, VR, & Where We Draw The Line

In recent years virtual reality became a reality, and it might be too much for us. In this article I’ll detail VR’s role in immersion, arguing VR has both helped and hurt immersion. Virtual reality (hereafter “VR”) gaming enjoys a…

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Game Design : How Games Are Made

Meet Farmer Chip. Farmer Chip has an idea to start a farm. He figures out what kind of crops he wants in it; then he finds some land, secures the proper equipment, and plants the seeds. Farmer Chip tends to…

Knack (PlayStation 4) Review

A Play Station 4 exclusive from SCE Japan Studio, Knack combines the aesthetic prowess of Dreamworks Animation with the cold, stale rhythm of the scientific method. It is a beautiful game; it is a boring game. Here I’ll detail some…