final fantasy 8 siren

Siren

Game: Final Fantasy VIII

  • Starting Level: 3
  • Starting HP: 391
  • Found At: You must draw Siren during the Boss fight with Elvoret on top of the Dollet Communications Tower.
  • GF’s Attack: Silent Voice
    • Siren’s attack is non-elemental. This makes it safer to use than previous GFs, but its attack power is less than most other GFs. The attack does have a side effect in that it attempts to affect enemies with the Silence status.

By far one of Siren’s best abilities is the Move-Find ability. With this ability you can see hidden Save Points and Draw Points as you explore the various locations. However, Draw Points on the World Map will remain invisible even if Move-Find is equipped. Without it, you’ll have to rely on maps or just plain guesswork. Treatment is another great ability where you can instantly cure almost any type of abnormal status effect.

Siren is also one of the few Guardian Forces with the ST-Atk-J and ST-Def-Jx2 abilities. These abilities enable you to Junction magic that causes or defends against abnormal status effects with your attack and defense. When used properly, these abilities are extremely helpful and powerful throughout the entire game.

Level
HP
Atk. Power
3
391
223
10
724
393
20
1206
634
30
1696
875
40
2194
1115
50
2700
1356
60
3214
1596
70
3736
1837
80
4266
2078
90
4804
2318
100
5350
2559
Ability
AP Needed
Leads To
Mag-J
Learned
N/A
ST-Atk-J
Learned
N/A
ST-Def-J
Learned
N/A
ST-Def-Jx2
130
N/A
Magic
Learned
N/A
GF
Learned
N/A
Draw
Learned
N/A
Item
Learned
N/A
Treatment
100
(Gained at LV 12)
Mag+20%
60
Mag+40%
Mag+40%
120
Mag Bonus
Mag Bonus
100
Move-Find
40
N/A
SumMag+10%
40
SumMag+20%
SumMag+20%
70
SumMag+30%
SumMag+30%
140
N/A
GFHP+10%
40
GFHP+20%
GFHP+20%
70
N/A
Boost
10
N/A
L Mag-RF
30
N/A
ST Med-RF
30
N/A
Tool-RF
30
N/A
Character
Compatibility
Squall
560
Quistis
584
Zell
580
Selphie
640
Rinoa
630
Irvine
620
Seifer
440
Edea
660
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