final fantasy 8 doomtrain

DoomTrain

Game: Final Fantasy VIII

  • Starting Level: 28
  • Starting HP: 2521
  • Found At: You can find a ring called the Solomon Ring at Tears’ Point in Esthar. Also, you need to gather six of the following items: Malboro Tentacles, Remedy+, and Steel Pipes and use the ring. Doomtrain will accept the items and join your party. (First available during disc 3)
  • GF’s Attack: Runaway Train
    • Doomtrain’s attack is elemental Poison based. This makes it particlularly useful against human enemies, like Galbadian Soldiers. The attack also attampts to cause several abnormal effects including Poison, Darkness, Silence, Berserk, Sleep, Doom, Curse, Petrify, Confuse, and VIT 0. Sometimes it’s worth casting even if the enemy is immune to or absorbs Poison damage just to inflict some of the abnormal statuses.

Doomtrain has four very useful abilities in Elem-Atk-J, ST-Atk-J, Elem-Def-Jx4, and ST-Def-Jx4. All of these are a bit hard to come by and to get them on a single GF is truly incredible. The Forbid Med-RF is great, but it is difficult to get the items for it. Junk Shop, on the other hand, is a bit more practical, but shouldn’t really be a priority until Disc Four.

Level
HP
Atk. Power
28
2521
1931
30
2686
2028
40
3514
2509
50
4350
2990
60
5194
3471
70
6046
1953
80
6906
4434
90
7774
4915
100
8650
5396
Ability
AP Needed
Leads To
Elem-Atk-J
Learned
N/A
ST-Atk-J
Learned
N/A
Elem-Defx4
180
N/A
ST-Def-Jx4
180
N/A
Magic
Learned
N/A
GF
Learned
N/A
Draw
Learned
N/A
Item
Learned
N/A
Darkside
100
N/A
Absorb
80
N/A
Auto-Shell
250
N/A
SumMag+10%
40
SumMag+20%
SumMag+20%
70
SumMag+30%
SumMag+30%
140
SumMag+40%
SumMag+40%
200
N/A
GFHP+10%
40
GFHP+20%
GFHP+20%
70
GFHP+30%
GFHP+30%
140
GFHP+40%
GFHP+40%
200
N/A
Boost
10
N/A
Junk Shop
Learned
N/A
Forbid Med-RF
200
N/A
Character
Compatibility
540
520
520
580
600
510
260
720
Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments
Scroll to Top